The map layout itself was represented as a grid of 0's and 1's. Each "0" corresponded to an open space, while each "1" represented a wall. This simple binary system made it easy to visualize and generate different layouts programmatically.
Thanks to this system, any number of unique maps could be created by simply editing or adding new .txt files, as long as they followed the formatting rules. This approach gave the game a modular and scalable design that allowed for endless level possibilities with minimal overhead.